12/27/2022 0 Comments 12 minutes ending![]() ![]() In Deathloop, especially, many of the game’s most burning questions aren’t answered. The weight of such a complex idea - the time loop - falls apart across both games, due to their horrific endings. It seems like the writers of both stories couldn’t figure out a meaningful, satisfying way to wrap things up. There’s an exchange in Deathloop that alludes to Julianna being aware of Colt’s apartment, implying the two had a “date” in a previous loop. That skeevy feeling is more prominent in Twelve Minutes, of course, since the wife is pregnant, but Deathloop has its fair share of sexual hints, as well. It’s as if you’re meant to be so shocked, you might fail to realize a lot of the plotholes sprinkled throughout.Īt the end of both games, you end up just feeling dirty, especially since the two pairs of characters are so sexually entwined. Especially in games with such an interesting premise, it’s all the more disappointing when the surprise endings are so half-baked. Those twists are shocking, sure, but that doesn’t mean they’re good. The intriguing premise of Deathloop collapses on itself after most of the questions it poses aren’t answered. We have so many questions, and the most important is, “Why?” Shock factor as a cheap storytelling tactic In Twelve Minutes, it’s eventually revealed that the husband and wife are actually siblings and the wife is pregnant. Both games use incest as the big reveal, but it feels lazy and disappointing in both instances.Ĭolt is Julianna’s father, and yet they spend much of Deathloop’s runtime flirting and trying to kill one another. The problem is that both have disappointing, yet disturbing endings that lean into shock-factor instead of featuring a satisfying conclusion. You play as the husband who must figure out the meaning of the loop while preventing the cop from killing you and your wife. In Twelve Minutes, a husband and wife are attacked by a police officer, and they’re all stuck in a cycle, repeating every - you guessed it - 12 minutes. In Deathloop, protagonist Colt wakes up on a beach, reliving the same day over and over again while being taunted by Julianna, a mysterious woman who knows more than she lets on. Spoilers for Deathloop and Twelve Minutes ahead. In games, the time loop can also work in conjunction with the gameplay in ways that make sense. When done right, it can be an effective way to tell a story, especially if the ending pays off. It’s a pretty basic premise that has been explored in games and film before. ![]() In both cases, the main male character is stuck in a time loop, and the player must unravel the core mystery to stop the cycle. Twelve Minutes is an interactive narrative adventure, and Deathloop is a first-person shooter. Annapurna Interactiveĭeathloop and Twelve Minutes debuted in 2021 and have way more in common than you might think. A zip-only run, if you will.Twelve Minutes tries to be profound and sophisticated but ends up being disappointing, with a priority on shock-factor. In this very run, Mitchriz discusses a potential way to bypass the initial seven minutes of setup with a mega zip and a series of zips afterward to kill the remaining two bosses. But the 12 minute run doesn't seem close to the end for Elden Ring speedruns. It's ridiculously fast, faster than the current world records for Dark Souls ( 21 minutes (opens in new tab)), Dark Souls 2 ( 14 minutes (opens in new tab)), and Dark Souls 3 ( 31 minutes (opens in new tab)). Instead of walking through it, he performed another zip that sent him to the edge of the map, which ended the final boss battle before it even began, granting him the bosses' Remembrance and the final cutscene-which he skips, of course. With extremely specific character positioning and a PC that's able to maintain a framerate stable enough to make the glitch possible, he was able to propel his character directly onto the steps before the final fog door in the game. ![]()
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